gruntCount is a computer music system as much as it is a piece of music. Like playing a computer game, the performer steps through a landscape of possibilities that teeter between the scripted and the surprising. Rather than a joystick interface however, it’s the player’s sounds (or grunts) that move the piece forwards. The order of the settings is decided in advance of a performance but their behaviour has to be coped with in situ. The shifting relationship between player and computer makes it impossible to play in the same way twice.
This collection is a set of developmental recordings that show how the piece and interactions with various players evolved.
Items in this Collection
gruntCount - bass clarinet version - live performance at Live Interfaces Conference, Lisbon November 2014 Live performance and encore at the Live Interfaces conference in Lisbon, Portugal on 23rd November 2014. Mixed from live recording by Peter Furniss.
This dataset includes short extracts and examples of development versions of the bass clarinet version of gruntCount. The data set also includes a number of live performances of the work given by Peter Furniss in 2014. The ...